Voice AI Agents Architecture: Real-Time Speech-to-Speech Pipelines, Latency Budgets and Turn-Taking (2026)

Voice AI Agents Architecture: Real-Time Speech-to-Speech Pipelines, Latency Budgets and Turn-Taking (2026)

Voice AI Agent Architecture: Speech-to-Speech Pipelines, Latency Budgets and Turn-Taking

A voice agent that answers correctly after 1.8 seconds feels broken, while one that answers adequately after 600 milliseconds feels intelligent. That asymmetry is the central fact of voice ai agent architecture. People take turns in conversation with gaps of roughly a fifth of a second, so every stage between the caller’s last syllable and the agent’s first one spends from a budget that is far tighter than any chat interface ever faced.

It matters now because the building blocks changed fast in 2026. Native speech-to-speech models, full-duplex voice models that delegate reasoning to a backend model, audio-based turn detectors, and direct SIP endpoints from model providers all shipped within months of each other. Teams now choose between architectures, not just vendors.

You will leave with a reference architecture, a stage-by-stage latency budget with worked numbers, a turn-taking and barge-in design that survives real callers, a transport decision for WebRTC, WebSocket and SIP, and an evaluation plan.

What this covers: cascaded versus native speech to speech AI, current realtime voice APIs (dated), mouth-to-ear budgets, turn detection, interruptions, telephony, mid-call tool use, cost per minute, evals and failure modes.

Context and Background

For a decade, production voice bots were cascades of three separately trained systems. Automatic speech recognition (ASR) turned audio into text, a dialogue manager or language model decided what to say, and text-to-speech (TTS) rendered the reply. Each stage was batch-oriented: wait for silence, transcribe the whole utterance, generate the whole answer, synthesise the whole reply. Two to four seconds of dead air was normal, and interactive voice response menus trained callers to expect it.

Three shifts collapsed that latency. Streaming ASR now emits partial transcripts every few hundred milliseconds instead of waiting for the end of the utterance. Large language models (LLMs) stream tokens, so the first sentence can be spoken while later ones are still being generated. And streaming neural TTS begins emitting audio from a sentence fragment; our deep dive on neural text-to-speech architecture, from VITS to codec language models and flow matching explains why codec-based models made low time-to-first-audio practical.

The fourth shift is architectural. Native speech-to-speech models consume audio tokens and emit audio tokens directly, with no text bottleneck in the middle. OpenAI’s Realtime API, Google’s Gemini Live API and several open and commercial alternatives now expose these models over persistent bidirectional connections. In September 2026 OpenAI went further with GPT-Live-1, which it describes as full-duplex, “capable of listening and speaking at the same time”, and able to delegate reasoning and tool calls to a separate backend text model (OpenAI announcement).

The incumbents in the orchestration layer are open-source frameworks such as LiveKit Agents and Pipecat, telephony platforms that bridge the public switched telephone network (PSTN), and specialist ASR and TTS vendors. Microsoft’s latest speech models, covered in our MAI-Voice-2.1 and MAI-Transcribe-2 explainer, and expressive TTS such as ElevenLabs Eleven v4 show how fast the component market is moving.

Those posts review individual models. This one takes the systems view. My thesis is simple: in production, voice agent quality is dominated by three things that are not the model. They are the endpointing decision, the handling of interruptions, and the transport path. A mediocre model with excellent turn-taking beats an excellent model that talks over people.

Voice AI Agent Architecture: The Reference Design

Direct answer: A voice AI agent architecture is the real-time pipeline that turns a caller’s speech into an agent’s spoken reply. It has five layers: transport (WebRTC or SIP), audio front-end (echo cancellation and voice activity detection), turn detection, a reasoning core that is either a cascaded ASR, LLM and TTS chain or a native speech-to-speech model, and tool integrations.

Voice AI agent architecture reference design with cascaded and native speech to speech paths

Figure 1: Reference voice AI agent architecture. The turn detector routes committed user turns either into a cascaded ASR, LLM and TTS chain or into a native speech-to-speech model; both paths share transport, playout and tools.

Read the figure left to right. Audio arrives over a transport, passes acoustic echo cancellation (AEC) so the agent does not hear itself, then voice activity detection (VAD) marks speech and silence. A turn detector decides when the user has finished. From there, a cascaded path runs streaming ASR, an LLM with tool access and streaming TTS, while the native path sends audio straight into a speech-to-speech model. Both paths feed a playout buffer and both may call business APIs.

Cascaded pipelines: control and observability

In a cascade every boundary is text, and text is inspectable. You can log the transcript, redact personal data before it reaches the LLM, run guardrails on the reply, and swap any vendor independently. You can choose a specialised ASR model tuned for medical vocabulary, a frontier LLM for reasoning, and a TTS voice that matches your brand. When something goes wrong, the transcript tells you which stage failed.

The costs are latency and paralinguistics. Each boundary adds a serialisation point and a network hop. Worse, text strips prosody: the ASR output for a hesitant “yes…” and a confident “yes!” is identical, so the LLM cannot react to tone, and the TTS cannot mirror the caller’s pace unless you add explicit signals. Cascades also tend to be strictly half-duplex, which makes overlapping speech and backchannels such as “mm-hm” awkward.

Native speech to speech AI: fewer hops, less control

A native speech-to-speech model tokenises audio, reasons over it in one network and emits audio tokens. It hears hesitation, laughter and emphasis, and it can produce matching prosody. One model also means one network round trip per turn instead of three. Provider APIs bundle VAD, interruption handling and transcription of both sides as conveniences.

The trade-offs are real. You get one vendor’s voices and one vendor’s reasoning quality. Guardrails must operate on side-channel transcripts that arrive slightly after the audio. Audio tokens are far more expensive than text tokens, and context grows quickly because every turn’s audio stays in history. Debugging is harder because the “thought” that produced a wrong answer never existed as text.

The 2026 middle path: voice front, reasoning back

A third pattern is now first-class. A fast voice model owns the conversation, including listening, backchannelling, interruption and short replies, and delegates harder work to a slower text model. OpenAI’s GPT-Live-1 makes this explicit: the voice session is billed per second and the backend model is billed separately at its own token rates (GPT-Live-1 model page). You can build the same split yourself with any speech-to-speech model plus a tool that calls a reasoning LLM.

This pattern resolves the tension between conversational latency and reasoning depth. The voice layer can say “let me check your booking” within a few hundred milliseconds while a backend model spends three seconds on a policy lookup. The caller hears progress instead of silence.

Current realtime voice APIs (as of 11 November 2026)

The table summarises primary-source facts I verified for this post. Prices and model names change frequently, so treat this as dated and confirm before budgeting.

Offering Shape Published pricing (USD) Notable facts
OpenAI GPT-Realtime-2 (Realtime API) Native speech-to-speech $32 per 1M audio input tokens, $0.40 per 1M cached input, $64 per 1M audio output Announced 7 May 2026; context raised from 32K to 128K; reasoning effort minimal to xhigh, default low; parallel tool calls and spoken preambles
OpenAI GPT-Live-1 (Live API) Full-duplex voice with backend delegation $0.05 per minute of session, billed per second, plus backend model tokens Announced 10 September 2026; session time includes silence and backend work
OpenAI GPT-Realtime-Whisper Streaming transcription $0.017 per minute For cascades that want streaming partials
Google Gemini 3.1 Flash Live Preview Native audio, Live API Audio in $3.00 per 1M or $0.005 per minute; audio out $12.00 per 1M or $0.018 per minute Now labelled legacy preview; Google recommends Gemini 3.8 Live
Google Gemini 3.8 Live Native audio, Live API Not shown on the pricing page I checked Non-blocking async function calling is the default; proactive audio always on

Two operational details are easy to miss. OpenAI meters user audio at one token per 100 milliseconds and assistant audio at one token per 50 milliseconds, and the whole conversation is re-sent to the model on each response, so later turns cost more unless cached (OpenAI realtime cost guide). Google’s Live API limits audio-only sessions to 15 minutes unless you use its session management features, and it expects 16-bit PCM input at 16 kHz with 24 kHz output (Gemini Live API guide).

The Mouth-to-Ear Latency Budget

The only latency number a caller experiences is mouth-to-ear: the time from the end of their last word to the start of the agent’s first audible sound. Every internal metric, from time to first token to TTS first-byte, is a component of that one number. Teams that optimise components in isolation routinely ship agents whose components all look fast and whose conversations still feel slow.

Two reference points anchor the target. Conversation-analysis research across ten languages found that the typical gap between turns is around 200 milliseconds, with modest cultural variation (Stivers et al., PNAS 2009). For telephony, ITU-T Recommendation G.114 treats one-way transmission delay up to about 150 milliseconds as acceptable for most interactive applications (ITU-T G.114). A machine will not hit 200 milliseconds end to end today, but the closer it gets, the less callers talk over it.

Voice agent latency sequence from last spoken word to first audio playout

Figure 2: Mouth-to-ear latency for a cascaded voice agent. The endpoint wait is usually the largest single stage, larger than model inference.

The sequence diagram traces one turn. Audio frames travel from the client to the turn detector, which waits for enough evidence that the user has finished. Only then does the ASR finalise, the LLM start generating, the TTS synthesise the first sentence and the client play it. The ranges on each arrow are illustrative engineering estimates for a well-built cloud deployment, not measured benchmarks.

A worked, illustrative budget

The table below is an illustrative budget for a cascaded agent serving a browser caller over WebRTC in the same region as the inference endpoints. The figures are planning assumptions drawn from typical frame sizes and published defaults, not a benchmark of any vendor.

Stage Illustrative p50 Illustrative p95 What drives it
Capture and encode 20 ms 40 ms Opus frame size, typically 20 ms, plus device buffers
Uplink and jitter buffer 30 ms 80 ms Network distance and jitter buffer depth
Endpoint wait 300 ms 800 ms VAD silence threshold and turn-detector confidence
ASR finalisation 50 ms 150 ms Whether partials are already stable
LLM time to first sentence 300 ms 700 ms Model size, prompt length, queueing, reasoning effort
TTS time to first audio 120 ms 250 ms Model architecture, warm connections
Downlink and playout 40 ms 100 ms Jitter buffer and device output buffer
Total ~860 ms ~2,120 ms

Three lessons fall out of the arithmetic. First, the endpoint wait is the largest single line at both percentiles. Halving LLM latency saves 150 milliseconds at p50; a better turn detector that commits 300 milliseconds earlier on complete sentences saves twice that. Second, p95 is not the sum of p50s; tail events stack, and one slow stage drags the entire turn. Third, everything after the endpoint is serial in a naive cascade, which is why streaming overlap matters more than raw speed.

For context on why LLM time to first token varies so much under load, see our guide to LLM inference SLOs, TTFT, TPOT and goodput. Voice is the harshest consumer of those SLOs because a TTFT spike is heard as dead air.

Overlap is the main lever

A well-built cascade never waits for one stage to finish before starting the next. Streaming ASR produces partials while the user is still talking, so the final transcript usually needs only the last word or two. The LLM streams tokens, and a sentence splitter hands the first clause to TTS as soon as it hits punctuation. The TTS streams audio chunks of tens of milliseconds, so playout begins before synthesis completes.

Speculation pushes overlap further. Deepgram’s Flux model, for example, can emit an EagerEndOfTurn event below its final confidence threshold; you start the LLM on that transcript and cancel it if a TurnResumed event follows (Deepgram Flux configuration). Its documented defaults are an eot_threshold of 0.7 and an eot_timeout_ms of 5,000, with eager mode off unless you set eager_eot_threshold. Deepgram’s own documentation notes the trade: lower end-to-end latency in exchange for more LLM calls and more cancellation logic.

Native models move the budget, not remove it

A native speech-to-speech model collapses the ASR, LLM and TTS rows into one model call. That removes two network hops and two serialisation points, which is real savings. It does not remove the endpoint wait, the transport or the playout buffer, and its time to first audio depends on reasoning effort. OpenAI’s GPT-Realtime-2 exposes reasoning effort from minimal to xhigh with a default of low; a higher setting improves hard answers and lengthens the silence before them.

The practical rule: pick reasoning effort per turn type, not per session. Greetings, confirmations and small talk should run at the lowest setting. Policy questions or multi-step tool plans can justify more thinking, ideally masked by a spoken preamble such as “let me check that”, which GPT-Realtime-2 supports natively.

Cost per minute, worked through

Latency and cost are coupled because both scale with how much audio sits in context. Consider an illustrative ten-minute support call on GPT-Realtime-2 with these assumptions: the caller speaks for 4 minutes, the agent speaks for 4 minutes, there are 20 agent turns, and the system prompt plus tool schemas are 2,000 text tokens.

At OpenAI’s documented rates, 4 minutes of caller audio is 2,400 tokens (10 per second) and 4 minutes of agent audio is 4,800 tokens (20 per second). Agent output costs 4,800 × $64 per million, about $0.31. Fresh caller audio costs 2,400 × $32 per million, about $0.08. The variable is re-reading history. Context grows from 2,000 to roughly 9,000 tokens over the call, so 20 responses re-read on the order of 110,000 tokens in total.

If almost all of that history hits the cache at $0.40 per million, it adds about $0.04, and the call totals roughly $0.45, or about 4.5 cents per minute. If caching fails, and OpenAI describes caching as best-effort, the same history billed at audio and text input rates could add on the order of $2 to $2.50, so the call costs five to six times more. That spread is why the cost guide recommends keeping instructions and tools static mid-session and why retention_ratio truncation exists.

For comparison, the same call on GPT-Live-1 at $0.05 per minute is $0.50 of voice time before backend model tokens, and Gemini 3.1 Flash Live’s per-minute listing of $0.005 in and $0.018 out implies a far lower audio bill; check how each provider meters accumulated context before comparing headline rates. All of these figures are illustrative arithmetic on published prices, not quotes.

Turn-Taking: VAD, Endpointing and Semantic Turn Detection

Turn-taking is the part of a voice agent that callers judge most harshly and engineers test least. The agent must decide, many times per second, whether the caller is finished, pausing to think, or about to interrupt. Get it wrong one way and the agent cuts people off mid-sentence. Get it wrong the other way and it leaves awkward silences that callers fill with “hello?”.

Turn taking VAD state machine with eager turn detection and barge in handling

Figure 3: A turn-taking state machine with speculative drafting and barge-in. Every arrow is an event the orchestrator must handle explicitly.

The figure shows the loop. VAD flips the state from listening to user speaking. A short silence triggers the turn detector, which can return incomplete (keep listening), eager (start a speculative draft), or complete (commit and speak). If the caller resumes during a draft, the draft is cancelled. If the caller speaks while the agent is talking, playout stops and history is truncated to what was actually heard.

Layer one: voice activity detection

VAD is a small classifier that labels short audio frames as speech or non-speech. Silero VAD is the common open-source choice in frameworks like LiveKit Agents and Pipecat. On its own, VAD can only implement a silence timer: if no speech for N milliseconds, the turn is over. That is how classic endpointing worked, and it fails in both directions.

Set the timer short and the agent interrupts people who pause mid-thought, especially when they are reading out a card number or address. Set it long and every turn pays the full timeout. Provider defaults reflect this tension. Google’s Live API guide recommends a silence_duration_ms of 500 to 800 and says the server default is about 800 milliseconds; it warns that very low values split utterances. OpenAI’s server_vad exposes threshold, prefix_padding_ms and silence_duration_ms, with documentation examples of 0.5, 300 and 500 respectively.

Two VAD details matter in production. Prefix padding keeps a slice of audio before detected speech so the ASR does not clip the first phoneme; Google notes that zero padding can clip word beginnings. And the speech threshold must be tuned for the channel: a noisy call centre or speakerphone needs a higher threshold than a headset in a quiet room.

Layer two: semantic and acoustic turn detection

A turn detector adds evidence that a silence timer cannot see. “My account number is” followed by a pause is obviously incomplete; “That’s all, thanks” is obviously complete. Turn detectors exploit both the words and the prosody, such as falling pitch and lengthened final syllables, to predict completion before a long timeout expires.

The field moved from text to audio in 2026. LiveKit’s earlier text turn detector was a model based on Qwen2.5-0.5B-Instruct, about 396 MB on disk, running in roughly 50 to 160 milliseconds on CPU per turn; LiveKit now marks it deprecated in favour of an audio turn detector that encodes the user’s audio directly (LiveKit turn detector docs). The audio model covers 14 languages, comes in a hosted v1 and a CPU-local v1-mini, and changes the default endpointing delays from 0.5 to 0.3 seconds minimum and from 3.0 to 2.5 seconds maximum.

Pipecat’s Smart Turn v3 takes a similar audio-native approach. Its documentation describes local ONNX inference in under 100 milliseconds on low-cost cloud CPUs, analysis of the most recent 8 seconds of audio, support for 23 languages according to the project repository, and a recommended VAD stop time of 0.2 seconds so that the turn model, not the silence timer, makes the decision (Pipecat Smart Turn overview). On the provider side, OpenAI’s semantic_vad mode chunks audio when the model judges the utterance complete, with an eagerness setting of low, medium, high or auto.

The design principle across all of these is the same: use a short VAD silence as a trigger to ask the question “is the turn over?”, and let a model answer it. Always keep a hard maximum delay so a confused detector cannot leave the caller in silence forever.

Layer three: barge-in and interruption handling

Barge-in is the caller speaking while the agent is talking. It is the single best signal of a frustrated or impatient user, and it is where most agents fail. Correct handling has four steps, and order matters.

First, stop local playout immediately on the client or media server. Waiting for a server round trip means the caller hears the agent continue for another 100 to 300 milliseconds, which feels like being ignored. Second, cancel the in-flight generation so no further audio is produced or billed. Third, truncate the conversation history to what the caller actually heard. OpenAI’s Realtime API provides a conversation.item.truncate event with an audio_end_ms field for exactly this purpose, and Google’s Live API discards the cancelled generation and keeps only what was already sent to the client. Fourth, cancel or reconcile pending tool calls; Google’s guide notes that pending function calls are discarded on interruption and their IDs are reported.

The truncation step is subtle and important. If the agent generated “Your refund of $240 will arrive Friday, and I’ve also cancelled your subscription” but the caller interrupted after “Friday”, the model must not believe it announced the cancellation. Otherwise it will later say “as I mentioned” about something the caller never heard.

False barge-ins and echo

Not every sound during agent speech is an interruption. Backchannels such as “mm-hm”, “right” and “okay” signal attention, not a wish to take the floor. Coughs, keyboard noise and a television in the background trigger naive VAD. The most damaging false trigger is the agent’s own voice leaking from a speaker back into the microphone, which makes the agent interrupt itself in a loop.

Mitigations stack. Run acoustic echo cancellation; WebRTC stacks include it, but telephony paths and server-side mixing may not. Require a minimum speech duration, often 200 to 400 milliseconds, before treating speech as barge-in. Use the turn detector or a quick transcript check to distinguish backchannels from real interruptions. And lower playout volume rather than stopping it instantly when confidence is low, then stop fully if speech continues; this “duck then stop” pattern is gentler for ambiguous sounds.

Transport and Telephony: WebRTC, WebSocket and SIP

In voice AI agent architecture, the transport decides your floor latency, your audio quality and much of your failure behaviour. A voice agent usually has two legs: the caller leg, from the human’s device to your infrastructure, and the model leg, from your infrastructure to inference. They have different requirements and often use different protocols.

Realtime voice API transport topology with WebRTC browser callers and SIP telephony callers

Figure 4: Transport topology. Browser callers arrive over WebRTC, phone callers over a carrier SIP trunk, and an agent worker bridges both to models and tools; some providers also accept SIP directly.

The figure separates the paths. Browser and app callers connect over WebRTC to a media server or selective forwarding unit (SFU). Phone callers reach a carrier, which forwards a SIP trunk to a gateway that converts RTP media into frames for the agent worker. The worker talks to the realtime voice API over a WebSocket, calls ASR and TTS services if cascaded, and invokes tools. A direct SIP path to the model provider is an alternative for simple deployments.

WebRTC for the caller leg

WebRTC was built for exactly this problem. It runs over UDP, so a lost packet is skipped rather than retransmitted, which is what you want for live audio. It includes the Opus codec with packet-loss concealment, an adaptive jitter buffer, echo cancellation, noise suppression and automatic gain control in the client. It also handles network traversal through ICE, STUN and TURN, which matters for corporate and mobile networks.

WebSocket for the model leg

WebSocket runs over TCP. A single lost packet causes head-of-line blocking: everything behind it waits for the retransmission. On a clean data-centre link between your worker and the model API this rarely matters, which is why WebSocket is the standard server-to-server transport for realtime voice APIs. On a lossy mobile link straight from a phone to a model, the same stall becomes audible as stutter and drift.

The rule: WebRTC from the human, WebSocket from your server. OpenAI’s Realtime API supports WebRTC for browser clients with ephemeral credentials and WebSocket for server integrations; Google’s Live API uses server-to-server authentication by default and requires ephemeral tokens for client-to-server use. Never ship a long-lived API key to a browser.

SIP and the PSTN

Phone calls remain the largest market for voice agents, and they add constraints. Most PSTN audio is still narrowband G.711 at 8 kHz, which discards frequencies above roughly 3.4 kHz that help distinguish consonants. ASR accuracy and turn detection degrade on narrowband audio, so evaluate on real phone recordings, not on studio audio. Carrier legs, transcoding and mobile networks add their own delay before your budget even starts.

Two integration patterns dominate. In the gateway pattern, a telephony provider terminates SIP and streams audio to your worker over a WebSocket or WebRTC, and your worker owns orchestration. In the direct pattern, the model provider is the SIP endpoint. OpenAI’s Realtime API documents this: you point a SIP trunk at an endpoint in the form sip:$PROJECT_ID@sip.api.openai.com;transport=tls, receive a realtime.call.incoming webhook, and accept, reject or transfer via REST calls, including a refer call that places a target in the SIP Refer-To header (OpenAI Realtime SIP guide).

The direct pattern is simpler and removes a media hop. The gateway pattern gives you recording, call-control, warm transfer to humans, dual-tone multi-frequency (DTMF) handling and the freedom to switch models without re-provisioning numbers. For regulated or high-volume contact centres, the gateway pattern is usually worth its extra hop.

Tool Calling Mid-Conversation

In a voice AI agent architecture, agents that only talk are demos. Production agents look up orders, book appointments, verify identity and update records, and every tool call lands inside the latency budget. A 2-second CRM lookup inside a turn that already spent 900 milliseconds on endpointing and inference produces three seconds of silence, which callers interpret as a dropped line.

The pattern that works is to speak while waiting. Emit a short preamble before or in parallel with the tool call, run independent tools in parallel, and stream the result into speech as soon as it returns. GPT-Realtime-2 supports parallel tool calls and audible preambles natively. Gemini 3.8 Live makes non-blocking asynchronous function calling the default, with scheduling modes such as SILENT, WHEN_IDLE and INTERRUPTED that control how the result is woven back into the conversation.

Speculative lookups go one step further. If the caller says “I want to check my order from last week”, you can start fetching recent orders from the partial transcript before the turn even ends. OpenAI’s voice cost guide explicitly mentions starting speculative lookups from transcript fragments and counting the unused work as backend cost. The trade is wasted calls against saved latency, so speculate only on cheap, read-only, idempotent tools.

Write tools need the opposite discipline. A refund, cancellation or payment must never fire speculatively and must survive interruption. Require an explicit spoken confirmation, record the confirmation transcript, use an idempotency key so a retried call cannot double-charge, and make the orchestrator, not the model, the owner of the decision to execute.

A skeleton orchestrator

The following Python skeleton shows the control logic that ties these ideas together: eager drafting with cancellation, barge-in with truncation, and preambles for slow tools. The asr, llm, tts and transport objects are interfaces you would implement against your chosen vendors; the structure, not the vendor API, is the point.

import asyncio
import time

BARGE_IN_MIN_MS = 250      # ignore shorter blips such as coughs
MAX_ENDPOINT_WAIT_S = 2.5  # hard ceiling so a confused detector never stalls

class Turn:
    def __init__(self):
        self.draft_task = None
        self.speak_task = None
        self.played_ms = 0

class VoiceOrchestrator:
    def __init__(self, asr, llm, tts, transport, history):
        self.asr, self.llm, self.tts = asr, llm, tts
        self.transport, self.history = transport, history
        self.turn = Turn()
        self.metrics = []

    async def on_eager_end_of_turn(self, transcript):
        # Speculative draft: start the LLM before the turn is confirmed.
        self.turn.draft_task = asyncio.create_task(
            self.llm.draft(self.history, transcript))

    async def on_turn_resumed(self):
        # User kept talking; throw the speculative draft away.
        if self.turn.draft_task:
            self.turn.draft_task.cancel()
            self.turn.draft_task = None

    async def on_end_of_turn(self, transcript, t_last_word):
        self.history.add_user(transcript)
        draft = self.turn.draft_task or asyncio.create_task(
            self.llm.draft(self.history, transcript))
        self.turn.speak_task = asyncio.create_task(
            self.speak(draft, t_last_word))

    async def speak(self, draft, t_last_word):
        first_audio = None
        spoken_text = []
        async for event in self.llm.stream_sentences(await draft):
            if event.kind == "tool_call":
                if event.slow:
                    await self.play(self.tts.preamble("Let me check that."))
                result = await self.run_tool(event)
                self.history.add_tool_result(event.id, result)
                continue
            async for chunk in self.tts.stream(event.text):
                if first_audio is None:
                    first_audio = time.monotonic()
                    self.metrics.append(first_audio - t_last_word)
                await self.play(chunk)
            spoken_text.append(event.text)
        self.history.add_assistant(" ".join(spoken_text))

    async def play(self, chunk):
        await self.transport.send_audio(chunk)
        self.turn.played_ms += chunk.duration_ms

    async def on_user_speech_during_playout(self, speech_ms):
        if speech_ms < BARGE_IN_MIN_MS:
            return  # likely a backchannel or noise
        self.transport.flush_playout()          # 1. stop audio locally
        if self.turn.speak_task:
            self.turn.speak_task.cancel()       # 2. stop generation
        heard = self.tts.text_up_to(self.turn.played_ms)
        self.history.truncate_last_assistant(heard)  # 3. keep what was heard
        self.turn = Turn()

    async def run_tool(self, call):
        # Read-only tools may be speculated; write tools need confirmation
        # and an idempotency key owned by the orchestrator.
        return await asyncio.wait_for(call.execute(), timeout=8.0)

Three details in the skeleton deserve emphasis. The latency metric is measured from the last word, not from the end-of-turn event, because the endpoint wait is part of what the caller hears. Barge-in flushes playout before cancelling generation, so the caller hears silence immediately. And truncation uses the duration actually played, not the text generated, which keeps the model’s memory honest.

Evaluating Voice Agents

Any voice AI agent architecture fails in ways text evals do not catch, so evaluation needs its own layers. Measure the components, measure the conversation, and measure the outcome. A team that tracks only word error rate will ship an agent that transcribes perfectly and interrupts constantly.

Component metrics

Word error rate (WER) is the standard ASR metric: substitutions, deletions and insertions divided by the number of reference words. Compute it on your own channel, accent mix and vocabulary, on narrowband phone audio if that is your traffic. Track entity accuracy separately, because a 5 percent WER that always garbles account numbers is worse than a 9 percent WER that never does. For TTS, track time to first audio and pronunciation errors on your domain terms, ideally with a pronunciation lexicon under version control.

Conversation metrics

The core latency metric is mouth-to-ear at p50 and p95, measured per turn from the end of user speech to the first audible agent audio. Pair it with turn-taking metrics: the false interruption rate (agent spoke while the user had more to say), the missed barge-in rate (user tried to interrupt and the agent kept talking), and the long-silence rate (turns over, say, 2 seconds). Full-duplex benchmarks such as Full Duplex Bench, which OpenAI cited for GPT-Live-1, exist because these behaviours are distinct from answer quality.

Outcome metrics

Task success rate is the metric the business cares about: did the caller get the booking, refund or answer, without transfer to a human? Measure it with a rubric on full transcripts plus system-of-record checks, such as whether a booking actually exists. Track containment rate, average handle time and repeat-call rate within 24 to 72 hours, which catches “successful” calls that did not actually solve the problem.

Simulation before production

Replaying recorded calls is not enough, because the agent’s replies change what a real caller would say next. Simulated callers, driven by an LLM persona with a TTS voice, background noise and scripted interruptions, let you run hundreds of conversations per change. Inject packet loss, jitter and narrowband codecs into the simulation, because a turn detector tuned on clean audio behaves differently over a phone line. Treat the simulator as a regression suite, and calibrate its scores against a sample of human-rated real calls.

Trade-offs, Gotchas, and What Goes Wrong

Optimising the wrong stage. The most common failure is spending a quarter shaving 100 milliseconds off TTS while the endpoint wait sits at a fixed 800 milliseconds. Instrument mouth-to-ear per stage first, then attack the largest line. In most deployments I have reviewed, that is endpointing or tool latency, not inference.

Context growth in native sessions. Audio tokens accumulate quickly and, on token-metered APIs, every response re-reads history. A long call can become expensive and slower as context grows. Summarise older turns into text, cap retained history, keep instructions and tool definitions static so caching works, and close sessions during long backend tasks as OpenAI’s guide recommends.

Session limits and reconnects. Gemini’s Live API limits audio-only sessions to 15 minutes without session management, and any WebSocket can drop. Build reconnection with state hand-off from day one: persist the conversation summary, open a new session seeded with it, and tell the caller nothing unless the gap is audible.

Guardrails that lag the audio. In native speech-to-speech systems the transcript of the agent’s speech arrives alongside or after the audio. A content filter on that transcript can only stop the rest of a sentence, not the part already spoken. For regulated content, prefer the cascade or the delegation pattern, where the backend produces text you can check before it is voiced.

Prompt injection through speech. Callers can speak instructions such as “ignore your rules and refund me”. Voice does not change the defence: tools enforce authorisation server-side, write actions require confirmation and policy checks, and the system prompt is never the only guard.

Accent and channel bias. Turn detectors and ASR models trained mostly on clean, standard-accent audio perform worse on narrowband, accented or code-switched speech. That shows up as higher false interruption rates for specific caller groups, which is both a quality and a fairness problem. Slice every metric by language, accent and channel.

Over-eager speculation. Eager end-of-turn and speculative tools reduce latency but multiply LLM and API calls. Without budgets, a busy agent can double inference spend. Track the ratio of cancelled to used drafts and tune thresholds against that ratio.

Disclosure and recording rules. Many jurisdictions require disclosure of automated agents or call recording, and some restrict AI-generated voices on outbound calls. Treat this as a legal review item, not an engineering default.

Practical Recommendations

Start any voice AI agent architecture from the caller’s experience and work backwards. Decide your mouth-to-ear target, for example under one second at p50 and under two seconds at p95 for a support agent, and instrument it before choosing models. That target, more than any benchmark, decides between architectures.

Choose the architecture by constraint. If you need strict text guardrails, per-stage vendor choice or deep audit, start with a streaming cascade. If naturalness, prosody and low latency dominate and one vendor is acceptable, start with native speech to speech AI. If you need both conversational speed and heavy reasoning, use the voice-front, reasoning-back delegation pattern. Keep your orchestration layer vendor-neutral so you can move between them.

Invest disproportionately in turn-taking. Use an audio-aware turn detector with a short VAD trigger and a hard maximum delay, implement four-step barge-in with history truncation, and test on noisy, narrowband, accented audio. For telephony, start with a gateway you control unless the deployment is simple enough for direct SIP.

Finally, treat cost and latency as one budget. Measure cost per successful task, not cost per minute, and include cancelled drafts, failed calls and transfers.

A launch checklist:

  • Mouth-to-ear p50 and p95 measured per stage on real channel audio.
  • Turn detector plus VAD with a hard maximum endpoint delay.
  • Barge-in that flushes playout, cancels generation and truncates history.
  • Echo cancellation verified on speakerphone and telephony paths.
  • Preambles for any tool slower than about 500 milliseconds.
  • Write tools gated by confirmation and idempotency keys.
  • Session reconnect with summary hand-off.
  • Evals covering WER, entity accuracy, false interruptions, task success.

Frequently Asked Questions

What is the difference between a cascaded voice agent and a speech-to-speech model?

A cascaded voice agent chains three systems: streaming speech recognition turns audio into text, an LLM decides the reply, and text-to-speech speaks it. A speech-to-speech model handles audio in and audio out within one network, without an intermediate text step. Cascades give you inspectable transcripts, per-stage vendor choice and easier guardrails. Native models reduce network hops, hear tone and hesitation, and produce more natural prosody, but give you less control, one vendor’s voices and harder debugging.

What is a good latency target for a voice AI agent?

Human conversation typically switches turns with gaps of around 200 milliseconds, so lower is always better. A practical engineering target for production agents is under about one second mouth-to-ear at p50 and under about two seconds at p95, measured from the end of user speech to the first audible agent audio. These are rules of thumb, not standards. The largest contributors are usually the endpoint wait and slow tool calls, so measure each stage before optimising the model.

How does turn detection work in voice agents?

Turn detection decides when the caller has finished speaking. A voice activity detector first labels audio frames as speech or silence. After a short silence, a turn-detection model examines the words, the prosody or both, and predicts whether the utterance is complete. If confident, the agent responds; if not, it keeps listening up to a hard maximum delay. Audio-native detectors such as LiveKit’s audio turn detector and Pipecat Smart Turn analyse raw audio rather than transcripts.

How do you handle interruptions or barge-in in a voice agent?

Handle barge-in in four ordered steps. Stop audio playout locally the moment real user speech is detected, cancel the in-flight model generation, truncate the conversation history to only the audio the caller actually heard, and cancel or reconcile pending tool calls. Filter short sounds, backchannels and echo with a minimum speech duration and echo cancellation, so the agent does not stop for a cough or its own voice. OpenAI’s Realtime API provides a truncate event with an audio end offset for this.

Should a voice agent use WebRTC or WebSockets?

Use WebRTC for the leg between the human’s device and your infrastructure, because it runs over UDP with jitter buffering, packet-loss concealment and built-in echo cancellation. Use WebSockets for server-to-server links between your agent worker and the realtime voice API, where the network is clean and TCP’s reliability is acceptable. Sending audio from a mobile device straight over a WebSocket risks head-of-line blocking, which causes stutter. Phone callers arrive over SIP and RTP through a carrier.

How much does a realtime voice API cost per minute?

It depends on the pricing model and how history is metered. As of November 2026, OpenAI lists GPT-Realtime-2 at $32 per million audio input tokens and $64 per million audio output tokens, and GPT-Live-1 at $0.05 per session minute plus backend model usage. Google lists Gemini 3.1 Flash Live audio at $0.005 per minute in and $0.018 per minute out. Context caching can change a token-metered call’s cost several-fold, so model your real call length.

Further Reading

References

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